Posts

Forbidden Lands - Rules Summary

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Well, turns out i wasn't really up for writing about the characters of our campaign or the online setup we used for our home group. So instead I though I would share a handy little handout for players and GMs learning their way around the Forbidden Lands ruleset.  We used this handout for our home group and revised it a few times over the course of the campaign. It's available on itch.io:  https://andershl.itch.io/forbidden-lands-rules-summary I hope it can help some people to get into this great game. A small shoutout to idleredhands.com and their Forbidden Lands reference sheets. I drew plenty of inspiration from them.

Forbidden Lands - Hex placement and the maps

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We concluded the first act of our Forbidden Lands campaign and this makes me uniquely qualified to spew nonsense about my experiences running the game and perhaps also share a few nifty resources for a fellow Forbidden Lands gamemaster.  We played 13 sessions centered around the player created home town of Svingkirk, the plains north of there and the adventure site Amber's Peak.  13 sessions probably sounds quite some time spent on one adventure site, and looking back on it - yeah, it dragged on a bit. In hindsight we definitely could have cut down on some of the unfolding plot lines, especially some of the additional story fluff I added between sessions. Overall though, it was an enjoyable run. A particular highlight was the events leading up to break-in at Amber's Peak, as well as the nighttime infiltration of the castle that turned violent, real quick. The starting hex Before the first session, I spend several days prepping the map , to allow players to choose their own star

What? why? and how?

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What is this? This is a blog for roleplaying content. I'll be using this place to share stuff like:  GM advice and GM content from my home games Session reports from my home games Homebrew documents: adventures, supplements and setting materials Game design documents / self-publishing documents Other random stuff... Why? I started this blog primarily for these two reasons: To spark my creativity and force myself to create something on a bi-weekly basis To share content with others who might find it useful and enjoy it How? Because I have a noodle spine when it comes to sticking with projects, I am giving myself a single rule I need to adhere by: A new post, every week. Focus on creation and it's routines! Roleplaying roots My first foray into roleplaying games was Drager & Dæmoner, a swedish roleplaying game translated into danish. Our group soon transitioned into Warhammer Fantasy Roleplay, which would be our staple RPG system for many years to come. In my twenties I took